The city of Andorhal in Lordaeron, one of the most famous and long-lived empires.

The Imperial Ruleset Edit

On DivinityCraft, 'empire' is not just another epithet, but a prestigious and honourable title with strict conditions to be met. In order to call itself an empire, a faction must have at least 1000 power and maintain that number for at least one week; if the power level ever dips under 1000, even if it's for just a moment, empire status is lost and needs to be regained by going through the same process.

By the traditional definition, there are currently no empires on the server.

List of famous empires Edit

The Empire of Lordaeron Edit

The Empire of Lordaeron is probably the most famous empire in DivinityCraft's history and maintained empire status for virtually all of its long existence.

The Empire of TheUnion Edit

The Empire of TheUnion was born when numerous smaller factions fused. At its height, TheUnion easily eclipsed Lordaeron in terms of power, but the empire collapsed under its own weight after the Third Great War.

The First Empire of the Legion Edit

Legion gained empire status twice in its history, the first time shortly before the outbreak of the Third Great War. The First Empire would collapse during the War because of a Unionist plot.

The Second Empire of the Legion Edit

The Second Empire of the Legion existed after the faction's reconstruction, during the closing stages of the Third Era. The Empire of the Legion's second incarnation had an important defense treaty with the Empire of Lordaeron, a pact which is better known as the Covenant.

The Empire of Aeternum Edit

The Empire of Aeternum was the first faction to attain empire status in the Fourth Era. It was eventually crippled by the betrayal of Respublica, but its legacy lives on in the ruins of Astroika.

The Empire of Respublica Edit

Born from the ashes of the Empire of Aeternum, Respublica (also known as the Imperium Iunctus Respublicae in Latin) became an empire shortly after the Fourth Great War through its leaders' abilities in statecraft.